WORDS + PICTURES purposefully arranged in sequences produces a powerful affect that has exponential benefits.
Scott has single handily changed the way I see comics now. I’ve always considered comics juvenile. To support my view I decided to visit a local bookshop (WHSmith) to see if they sold comics and if so, which shelf. I wasn’t surprised at where I’d found it (see photo below), but rather that they’d even stocked one. I noticed too that it was buried amongst the children’s magazines.
Scott uses the comic medium to great effect – communicating the meaning of comics with comics. His narrative is personal and engaging. I often felt part of his world and character. I found myself empathizing with the apparent lack of definition, understanding and industry recognition.
In the first chapter Scott tells the scene of him addressing an audience where he invites feedback on a suitable and all-encompassing definition. I found myself drawing comparison’s with recent discussions in the IxDA community when pontificating around the job description discussions. Unless you’re in a well established profession people are desperate to define their titles – professional survival.
There were occasions where I felt he harped on about a specific issues (for example, his use of different personas coming to grips with their personal degrees of success and understanding of comics – chapter seven, page 173-180)
Scott’s ‘The Six Steps‘ path of understanding was insightful. The six steps path is common across many types of crafts in my opinion.
Comics – my view after reading Scott’s comic
Using comics is an extremely powerful way to telling a story. Scott has shown me – both through his passion for comics and his book – that I should not ignore this form of visual communication. I’m now interested to learn more about creating comics so I taken some steps (or paths) as Scott puts it to:
- read the comic,
- read and truly digest the content – not just the form,
- ‘look’ for comics/identify comics,
- buy a comic book (Spiderman above) to understand it and
- invest in an instruction manual – ‘How to make comics’ by the very man (Scott McCloud).
A feature of a good comic, which I now realise, is it seems that comics has the ability to add far greater meaning and depth to a story in areas difficult to achieve in other mediums. For example, ‘space’ – the invisible part – between frames adds further dimensions and context to the juxtaposed frames.
Comics – for UX story-telling
We cannot deny that good story-telling is important in interaction design/user-experience design. Comics provides us with a good medium to tell stories. I’m, however, not totally convinced using a comic for IxD is a good idea? Unless you’re an expert. Comics IMO are synonymous with fiction or super-hero fantasy stories – stories that just won’t be taken seriously. Real-world business ‘stories’ sits awkwardly when used as comics. If, on the other hand, the audience you are communicating to’ understands by separating content (the story) and form (the medium) then I cannot suggest a better way of delivering a story. This is perfectly illustrated by Scott’s comment:
Never mistake the message from the messenger
Scott McCloud, Ch 1 pg 6.
Practice – my attempt at a comic